Archive for July, 2007

Picture Viewing & Attention: Getting There vs Being There?

July 30th, 2007

I’ve got an interesting post about FIFA 07 and human error, but wanted to post a quick link to an article that I’m looking forward to reading - called “The effect of available choice on cognitive processing of pictures”:
http://journalism.missouri.edu/news/2007/07-12-online-content-study.html
This study (soon to be published in the journal Computers in Human Behavior) argues that users allocate […]

Telecommuting, Professional Image, and Mentoring

July 27th, 2007

I was looking at a couple of articles this morning about “starting off on the right foot” with a new position. Here’s a couple of articles I recently checked out:
http://www.careerjournal.com/jobhunting/jungle/20070627-jungle.html?cjpos=h
http://hbswk.hbs.edu/item/4860.html
Both articles stress the importance of making an initial good impression. Also, both articles emphasize accurately perceiving the implicit qualities of the work environment. […]

Air Accident Digest & the 2007 FAA Airport Design Contest

July 26th, 2007

Just got an email from the Air Accident Digest, who ran a story on the FAA Airport Design Award we won in May (this link includes the full article).
Below is a picture of a scenario from the design. For more information on the competition and our award, click here.
Here’s a link to the Air […]

Shadowrun, OXM, and Subjective Value of Games

July 25th, 2007

Just listened to an interesting podcast on the role of price point in the ratings score of a game. This is specifically in the context of Shadowrun, a new Xbox 360 FPS that developed some new tweaks for multi player gaming, but did not feature a single player campaign. Mitch Gitelman (who’s […]

the iPhone and Task Analysis

July 22nd, 2007

One of the new iPhone commercials does an excellent job of displaying the beauty of task-based design, as well as the value of using scenario based design to create novel interfaces.

http://www.youtube.com/watch?v=02FMGCZU740

The danger we face, as designers, is creating a design that can respond to the scenarios we don’t anticipate - the designs that address the […]

Bomberman Live & What Makes Games Fun

July 21st, 2007

With the resounding joys of Bomberman Live being proclaimed far and wide across the internet, I was piqued into dropping some MS Points on my very own copy of the game. After reading reviews here, here, and here, I assumed that I’d have a game that could best the fun of the Turbo-Grafx version.
I’ve […]

Creating a New Game with Trauma Center

July 20th, 2007

I got an email from a friend (Andrew C.) who has created his own drinking game based on Trauma Center: Second Opinion.
I thought of rewriting, but I think his email says it best:
“Dear Wii owners:
A few weeks ago I rented Trauma Center: Second Opinion. The gameplay was a little slow at first, but […]

The New York Times and Usability

July 13th, 2007

Good times when the New York Times posts up a feature about usability.
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Students, Mentorship, and the HFES Bulletin

July 6th, 2007

When you’re a Human Factors student entering the workplace, where do you think you’ll find more assistance - your university, or your professional society? What services do human factors students value from their organizations, and how do these students perceive their current organizations’ effectiveness in preparing them for a career?
An article I collaborated on […]

The Wii, Affordances, and Product Design

July 5th, 2007

I was talking with one of my friends (and fellow Wii player) Daragh about how the Wii’s controls are an excellent example of the application of affordances. A quick breakdown for those unfamiliar with affordances; the term was first introduced by James Gibson as possibilities for action in the environment. For example, stairs […]

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