Archive for the 'Eye Tracking' Category

What do Wired, Microsoft Games, Halo 3, and Usability have in common?

August 27th, 2007

They all come together to make a pretty good article.
Here’s the link:
http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo?currentPage=1

(Image from Wired)
Recently, one of our groups at GMU worked to used eye tracking for some of the smae types of problems noted in the article.
Which brings up a great example of eye tracking and usability. In the wired article, […]