Archive for the 'Games' Category

Lair, UAV’s, and the Challenge of Using Gestural Controls

October 7th, 2007

There’s a review of the PS3 game “Lair” that ties into some of our research at GMU.  Check the review: 
“Lair is a beautiful fantasy-action game with a good story and extraordinary music.Too bad it’s virtually unplayable.
This is because the Sony PlayStation 3 exclusive is one of the most difficult video games to control in recent […]

Why GOW costs $60 - Where does UX fit into the picture?

September 20th, 2007

Here’s an interesting article on why Gears of War costs $60 - as in, where’s the money go?
The real show here, though, isn’t the article - it’s the pop-up window with a pie chart breakdown on what each dollar of the 60 is alloted for. Interesting stuff.
So my question is simple (and likely […]

What do Wired, Microsoft Games, Halo 3, and Usability have in common?

August 27th, 2007

They all come together to make a pretty good article.
Here’s the link:
http://www.wired.com/gaming/virtualworlds/magazine/15-09/ff_halo?currentPage=1

(Image from Wired)
Recently, one of our groups at GMU worked to used eye tracking for some of the smae types of problems noted in the article.
Which brings up a great example of eye tracking and usability. In the wired article, […]

Heart Rate and Gaming: What Can Our Body Tell Us About Preference?

August 22nd, 2007

An interesting article about using physiological measures with game preference:
http://www.usatoday.com/tech/products/cnet/2007-08-21-video-game-brain-scans_N.htm

From the article:
“So game maker THQ tried an unusual research method last year to evaluate people’s early emotional response to its in-development shooter game Frontlines. Instead of asking a test group how it liked the game, as with most market research, the company hired […]

Shadowrun, OXM, and Subjective Value of Games

July 25th, 2007

Just listened to an interesting podcast on the role of price point in the ratings score of a game. This is specifically in the context of Shadowrun, a new Xbox 360 FPS that developed some new tweaks for multi player gaming, but did not feature a single player campaign. Mitch Gitelman (who’s […]

Bomberman Live & What Makes Games Fun

July 21st, 2007

With the resounding joys of Bomberman Live being proclaimed far and wide across the internet, I was piqued into dropping some MS Points on my very own copy of the game. After reading reviews here, here, and here, I assumed that I’d have a game that could best the fun of the Turbo-Grafx version.
I’ve […]

Creating a New Game with Trauma Center

July 20th, 2007

I got an email from a friend (Andrew C.) who has created his own drinking game based on Trauma Center: Second Opinion.
I thought of rewriting, but I think his email says it best:
“Dear Wii owners:
A few weeks ago I rented Trauma Center: Second Opinion. The gameplay was a little slow at first, but […]